Added orthophoto from unstructured point clouds (3DF Zephyr Aerial only).Added automatic DTM from DEM function (3DF Zephyr Aerial only).Added quad support for import/export with custom UVs (OBJ,FBX).FlowEngine and FlowEngine free C++ SDK now available.Sharper photoconsistency during mesh generation.Improved mesh generation speed and accuracy.The full changelog for 3DF Zephyr 4.0 is the following: Other interesting features are DTM from Dem generation, orthophoto from unstructured clouds, improved 32 bit texture workflow, XMP workflow during batch job setup, mesh uberdensification with/without high frequency gain, and many other new tools and feature have been added, including a the new full German language support! Quad support for OBJ and FBX formats – you can now feed zephyr quads when re-importing a mesh for re-texturing. Simply insert the preset ID and let zephyr download it from our server. Preset manager – you can now easily share and download presets directly from Zephyr in a user friendly. Did you know there is also a Free SDK edition, limited to 50 photos, which is the perfect companion to our 3DF Zephyr Free edition?Ĭamera calibration manager – often on the go? Use this handy tool to pre-download camera calibrations from our server by simply uploading a JPG and store it offline for later use. Improved tools – many small fixes and improvements have been integrated with this update, which includes better selection tools, better gizmo, a quick project wizard and much more are awaiting you in the user friendly interface you all know and love!įlowEngine C++ SDK – the new version of our C++ SDK, FlowEngine, is now available for both Microsoft Windows and GNU/Linux platform (100% compatible with the vfx platform). We’re very excited to bring you the fastest 3DF Zephyr release to date, with an even improved accuracy and many new tools and utilities, in the same user friendly interface you already know and love.įaster processing – the full pipeline has been improved a lot, and processing times have been improved significantly during the Structure from Motion, Multiview Stereo and Meshing phases – all of this with even an improved accuracy. It’s been a few months since the latest 3DF Zephyr release: this update is a major release the merged a lot of development branches that have been brewing for quite a while.
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